AI Insights · Timothy · January 2023
Top 5 2D Realistic Games Performance in Denmark Q4 2022
Discover the performance trends of the top 5 2D realistic games on a unified platform in Denmark during Q4 2022, including weekly downloads, revenue, and active users.
Throughout the fourth quarter of 2022, the top 5 2D realistic games in Denmark experienced varied performance trends. The data, sourced from Sensor Tower, provides insights into the weekly downloads, revenue, and active users for these games.
June’s Journey: Hidden Objects saw a fluctuating pattern in its weekly revenue, starting at approximately $30K at the end of September and reaching around $20.7K by the end of December. Weekly downloads were relatively low, peaking at 318 in the last week of December, while weekly active users showed a slight decline from 8.9K to 7.5K over the quarter.
Evony experienced consistent weekly revenue, with a notable peak of about $17.3K in the last week of November and ending the year at approximately $15.3K. Weekly downloads increased significantly towards the end of the quarter, from 879 in late September to 1.7K in the last week of December. The game maintained a steady number of active users, starting at 7.3K and ending at 7.2K.
Backgammon - Lord of the Board showed a steady incline in weekly revenue, reaching approximately $14.9K by the end of December. Downloads were modest but increased towards the end of the quarter, peaking at 308 in the final week of December. Active users remained relatively stable, starting at 3.3K and finishing at 3.5K.
Guns of Glory: Lost Island demonstrated a consistent revenue performance, with minor fluctuations, settling at around $9.4K by the end of December. Downloads remained low, with a peak of 80 in the last week of October. Active users hovered around the 400 mark, ending the quarter at 374.
Rise of Castles: Fire and War had a steady revenue stream, peaking at approximately $11.4K in mid-December and closing the year at about $11.3K. Downloads saw a significant jump in early December, reaching 572, before stabilizing at 373 in the final week. Active users showed a slight decline from 3.2K at the start of the quarter to 2.7K by the end.
For more detailed insights and data, visit Sensor Tower.